Referanser
Jeg har trukket på den store mengden stoff og informasjon som finnes i vanlig litteratur og på Internettet. Spesielle løsninger eller algoritmer som ikke er direkte avledbare av instruksjoner, eksempler og manualer som følger de verktøyene som er brukt, er etter beste evne referert der de brukes.
Nedenfor finner du en oversikt over de eksterne referansene som er gitt på dette vevstedet.
- 3D Graphic Java: Render fractal landscapeswww.javaworld.com/javaworld/jw-08-1998/jw-08-step.html14-04-2010
- ABB Roboticswww.abb.com/robotics14-04-2010
- Albrect DürerWikipediaen.wikipedia.org/wiki/Albrecht_D%C3%BCrer14-04-2010
- Algorithms1984Addison Wesley0-201-06672-6
- AMD Developers CentralAMDATI: Programmer for å generere normal-maps og DUDV-mapsdeveloper.amd.com/Pages/default.aspx14-04-2010
- Autodesk MayaAutodeskusa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=1357789714-04-2010
- Bucky BallsGOLDENNUMBER.NETwww.goldennumber.net/buckyball.htm14-10-2011
- Buckyballs – a new sphere of scienceAustralian Academy of Sciencewww.science.org.au/nova/024/024key.htm14-04-2010
- Building an Advanced Particle SystemGamaSutrawww.gamasutra.com/view/feature/3157/building_an_advanced_particle_.php14-04-2010
- Bump MappingWikipediaen.wikipedia.org/wiki/Bump_mapping14-04-2010
- Bump Mappingweb.cs.wpi.edu/~matt/courses/cs563/talks/bump/bumpmap.html14-04-2010
- Computer Graphics Appletswww.cs.princeton.edu/~min/cs426/applets.html14-04-2010
- Computer Graphics Using OpenGL, 3nd edition2001Prentice Hall0131496700
- Computer Graphics, with OpenGL (3nd edition)2003Prentice Hall0130153907
- Computer Graphics: Principles and Practice in C (2nd Edition)1995Addison-Wesley0201848406
- Deep-Water Animation and RenderingGamaSutrawww.gamasutra.com/gdce/2001/jensen/jensen_01.htm14-04-2010
- DevIlsourceforgeA full featured cross-platform image libraryopenil.sourceforge.net/14-04-2010
- Digital FiltersUniversity of Edinburghhomepages.inf.ed.ac.uk/rbf/HIPR2/filtops.htm14-04-2010
- Digital Image ProcessingPrentice Hall013168728X
- diverse lenkerwww.mandelbrot-dazibao.com/14-04-2010
- Fast Text in OpenGLwww.sjbaker.org/steve/omniv/opengl_text.html14-04-2010
- Fibonacci Numbers and the Golden Sectionwww.maths.surrey.ac.uk/hosted-sites/R.Knott/Fibonacci/fib.html14-04-2010
- Focus On 3D Terrain ProgrammingCourse Technology PTR1592000282
- Gage Timerjava.dnsalias.com/14-04-2010
- Generating Random Fractal TerrainGame programmerwww.gameprogrammer.com/fractal.html14-04-2010
- GLUT - The OpenGL Utility ToolkitKhronos Group.www.opengl.org/resources/libraries/glut.html14-09-2009
- GLUT APIwww.opengl.org/documentation/specs/glut/spec3/spec3.html14-04-2010
- Gouraud shadingen.wikipedia.org/wiki/Gouraud_shading14-03-2009
- Innføring i Sannsynlighetsregning og StatistikkCappelen82-02-19887-9
- Interactive Computer Graphics - A Top-Down Approach with OpenGLAddison Wesley0201773430
- Java 3DSunjava.sun.com/javase/technologies/desktop/java3d/14-03-2009
- JOGLSunkenai.com/projects/jogl/pages/Home14-09-2009
- JOGL: A Beginner's Guide and Tutorialwww.cs.umd.edu/~meesh/kmconroy/JOGLTutorial/14-09-2009
- Jumping into JOGLSuntoday.java.net/pub/a/today/2003/09/11/jogl2d.html14-09-2009
- KodersA site with a lot of searchable code exampleswww.koders.com/?14-05-2009
- Latest 'NEHE' NewsNEHE, NeonHelium ProductionsOpenGL-tutorials.nehe.gamedev.net/14-03-2009
- Logo (programming language)Wikipediaen.wikipedia.org/wiki/Logo_%28programming_language%2914-04-2010
- Mandelbrot Pictureswww.few.vu.nl/~feenstra/mandel_gallery.html14-04-2010
- March - A Marching Cubes Implementationwww.cg.tuwien.ac.at/courses/Visualisierung/2001-2002/Ergebnisse/Beispiel1/TrenkwalderM/march/doc/march/14-04-2010
- Marching CubesWikipeadiaen.wikipedia.org/wiki/Marching_cubes14-04-2010
- MATHEMATapir Akademisk Forlag8251919398
- Mathematics for 3D Game Programming & Computer GraphicsCharles River Media1584500379
- MilkShape 3Dtruebones.comchumbalum.swissquake.ch/ms3d/index.html14-04-2010
- Modeling tools for designersRhinoceroswww.rhino3d.com/14-04-2010
- MonoMono CummunityCross platform .Net development framweworkwww.mono-project.com/Main_Page14-03-2010
- NeHe Lesson: 19NeHe productionsnehe.gamedev.net/data/lessons/lesson.asp?lesson=1914-04-2010
- NeHe Lesson: 22NeHe productionsnehe.gamedev.net/data/lessons/lesson.asp?lesson=2214-04-2010
- nvidia Developers ZoneNVIDIAdeveloper.nvidia.com/14-04-2010
- OctagaOctagawww.octaga.com/14-04-2010
- OpenGL for JavaSourceForgesourceforge.net/projects/gl4java/14-09-2009
- OpenGL game programmingCourse Technology PTR0761533303
- OpenGL hos Silicon GraphicsSilicon Graphics Internationalwww.sgi.com/products/software/opengl/14-03-2009
- OpenGL MaterialsSilicon GraphicsCross platform .Net development framweworkmecadserv1.technion.ac.il/public_html/LabCourses/interActiveGraphics/ogl_course/ogl_LAB/OpenGLmat.pdf14-03-2010
- OpenGL Programming for the X Window System1996Addison-Wesley Professional0201483599
- OpenGL SuperBibleAddison Wesley0321498828
- OpenGL TutorialsProgramming resourceswww.alsprogrammingresource.com/opengl.html14-04-2010
- OpenGL, Architecture Review BoardControl of the development of OpenGLwww.opengl.org/about/arb/14-03-2009
- Per-Pixel LightingMicrosoftmsdn.microsoft.com/en-us/library/ms81049414-04-2010
- Perlin Noisefreespace.virgin.net/hugo.elias/models/m_perlin.htm14-04-2010
- Perlin Noisewww.vbaccelerator.com/home/VB/Code/vbMedia/Algorithmic_Images/Perlin_Noise/article.asp14-04-2010
- Phong shadingen.wikipedia.org/wiki/Phong_shading14-03-2009
- Physics for Game DevelopersO'reilly0-596-00006-5
- Piet Heins SuperellipseVestergaards matametik siderwww.matematiksider.dk/piethein.html14-04-2010
- Polygonising a scalar fieldlocal.wasp.uwa.edu.au/~pbourke/geometry/polygonise/14-04-2010
- Prince XMLPrincewww.princexml.com/14-03-2009
- Principles of Geographical Information SystemsWiley0-19-823365-5
- Python OpenGLsourceforge.netpyopengl.sourceforge.net/14-11-2009
- QtTrollTechdoc.trolltech.com/14-11-2009
- R. Buckminster FullerNew Civilization Networkwww.newciv.org/whole/bucky.html14-04-2010
- Remote Sensing and Image Interpretation, fourth editionWiley0-471-25515-7
- Smoothing OperationsTUDelftwww.ph.tn.tudelft.nl/Courses/FIP/noframes/fip-Smoothin.html14-04-2010
- SubversionTigris.orgsubversion.tigris.org/14-03-2009
- Surface Materials for OpenGLFrom F.S. Hill's Computer Graphics Using OpenGL, 2nd edition, Prentice Hall (2001)acc6.its.brooklyn.cuny.edu/~lscarlat/graphics/SurfMats.html14-03-2010
- Survey Of OpenGL Font TechnologyKhronos Groupwww.opengl.org/resources/features/fontsurvey/14-04-2010
- Tao FrameworkSourceForge.netBindings to facilitate cross-platform development utilizing the .NET platformsourceforge.net/projects/taoframework/14-03-2010
- Terrain Tutorialwww.lighthouse3d.com/opengl/terrain/index.php3?introduction14-04-2010
- The ACM Digital LibraryACMportal.acm.org/portal.cfm14-04-2010
- The developers Toolboxflipcodediverse artiklerwww.flipcode.com/archives/toolbox.shtml14-04-2010
- The History of The Teapot2009www.sjbaker.org/wiki/index.php?title=The_History_of_The_Teapot14-03-2009
- The OpenGL Programming Guide, 6 edition2007Addison-Wesley Professional0321481003www.opengl.org/documentation/red_book/14-03-2010
- The OpenGL Reference Manual 4 edition2004Addison-Wesley Professional032117383Xwww.opengl.org/documentation/red_book/14-03-2010
- TOKAMAKAn open source, real-time physics enginewww.tokamakphysics.com/14-04-2010
- Tokamak Physicsadamdawes.comTokamak Tutorialswww.adamdawes.com/programming/tokamak/index.html14-04-2010
- Tortoise, subversion clientTigris.orgtortoisesvn.tigris.org/14-03-2009
- TutorialsOpenGL Colonywww.codecolony.de/opengl.htm14-04-2010
- VRML/X3D players and pluginscic.nist.gov/vrml/vbdetect.html14-03-2009
- Water Rendering and SimulationVirtual Terrain Projectwww.vterrain.org/Water/14-04-2010
- WXTHIOFborres.hiof.no/wxtsite/14-03-2009
- XML Pull Parserwww.extreme.indiana.edu/xgws/xsoap/xpp/14-04-2010