Enkel kule
Vi legger demoen i en iFrame for å forenkle koden.
Hvis du vil kan du se den i et eget vindu, og inspisere kildekoden:
test
https://borres.hiof.no/wep/webgl/threejs/simple/eks2/test.html
Websiden er bygget opp med et script som plasserer tegningen vår i en container. For enkelhets skyld inneholder siden ikke noe annet enn tegningen og en enkel overskrift. Websiden er i sin helhet slik:
_test.html
<!DOCTYPE html> <html lang="no"> <head> <title>kloss</title> <meta charset="utf-8"> <style> body { margin: 0px;background-color: #000000;overflow: hidden; } .header{position:absolute;left:0px; top:0px;width:100%; background-color:#ffffff;text-align:center } .hilitewglmsg{ margin:50px;width:300px;border-style:solid;border-width:thin; background-color:#FEF5CA;padding:5px } </style> </head> <body> <div class="header">They are all over the place</div> <div id="container"> </div> <script type="text/javascript" src="../../js/three.min.js"> </script> <script type="text/javascript" src="../../js/Detector.js"> </script> <script type="text/javascript" src="../../js/BSDetect.js"> </script> <script> var camera, scene, renderer; var cube; var container = document.getElementById('container'); if(testWebGL("container")) { // set up init(); // start animation animate(); } function init() { // set up render element renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); // a scene scene = new THREE.Scene(); //camera camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.z = 400; // cube with texture var material = new THREE.MeshLambertMaterial({ map: THREE.ImageUtils.loadTexture('officelady2.jpg') }); cube = new THREE.Mesh(new THREE.CubeGeometry(200, 200, 200), material); cube.overdraw = true; scene.add(cube); // light var ambientLight=new THREE.AmbientLight(0x444444,0.1); scene.add(ambientLight); var directionalLight = new THREE.DirectionalLight(0xffffff,1); directionalLight.position.set(1, -1, 1).normalize(); scene.add(directionalLight); // pick up resizing window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function animate() { requestAnimationFrame( animate ); cube.rotation.x += 0.005; cube.rotation.y += 0.01; renderer.render( scene, camera ); } </script> </body> </html>